﻿using System;
using System.Drawing;
using System.Runtime.InteropServices;

namespace Microsoft.Goldenlight.Diablo.AnimationLoader
{
    [StructLayout(LayoutKind.Sequential)]
    public class FrameEntry
    {
        public short Version;

        public short Id;

        public short BeginX;

        public short BeginY;

        public short EndX;

        public short EndY;

        public int PixelsRelativeOffset;

        public int PixelsReadOffset;
    }
}